An explosive device made by the dextrous for the brave.


Level: 2
Category: Volatile
Time: 30 minutes
Component Cost: See below
Market Price: 70gp
Key Skill: Arcana or Thievery (no check)

Bomb Level 2+
Once the fuse is lit, this flat-bottomed sphere is soon to explode.
Lvl 2 520gp Lvl 17 65,000gp
Lvl 7 2,600gp Lvl 22 325,000gp
Lvl 12 13,000gp Lvl 27 1,625,000gp
Alchemical Item
Power (Consumable): Standard Action. Make an attack: either set the item into your square or an adjacent square (close burst 1), or throw it up to 4 squares away (area burst 1 within 4 squares); +4 vs. Reflex; on a hit, deal 1d6 damage; on a miss, the item lands in the square and detonates at the start of your next turn. A bomb that isn’t thrown detonates at the start of your next turn. Automatically hits an deals maximum damage to unattended mundane items and structures.
Level 7: +9 vs. Reflex; 2d6 damage.
Level 12: +14 vs. Reflex; 3d6 damage.
Level 17: +19 vs. Reflex; 4d6 damage.
Level 22: +24 vs. Reflex; 5d6 damage.
Level 27: +29 vs. Reflex; 6d6 damage.



TLoZ Vanguard