TLoZ D&D (4E)


The standard form of currency across most of the world is the rupees, a system of colored crystals whose value is determined by color and size. The Rupee system was put into place by the kingdom of Hyrule during its days of empire under a dark wizard; despite being a generally evil power, this ancient Hyrule did much to progress and standardize the economics and philosophies of the continent. Not every stain of the dark wizard’s touch has disappeared, despite the centuries since his defeat. However, the rupee system is considered one of the good facets of his reign; even peoples like the moblin tribes and the twili, whose Twilight Realm hadn’t been exposed to the rupee, utilize the system.

The “big” rupees are generally reserved for commerce and diplomacy; in practice, lugging several green rupees, each the size of your child, isn’t by any means practical. The smaller rupees are the standard currency, with most folks never dealing with (or even seeing) anything more valuable than a red rupee. Greens, blues, and yellows are the common coin, so to speak, and much of an adventurer’s trade in towns will be centered around these three colors, with the inclusion of red rupees in larger communities (such as Clock Town and Agarval).

Rupee Value
Green 1 rupee/1 gp
Blue 5 rupees/5 gp
Yellow 10 rupees/10 gp
Red 20 rupees/20 gp
Purple 50 rupees/50 gp
Orange 100 rupees/100 gp
Big Green 50 rupees/50 gp
Big Blue 100 rupees/100 gp
Big Yellow 200 rupees/200 gp
Big Red 500 rupees/500 gp
Big Purple 1,000 rupees/1,000 gp
Big Orange 5,000 rupees/5,000 gp
Silver 5 rupees/5 gp


TLoZ Vanguard